Apr 09, 2008, 06:45 PM // 18:45
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#21
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Frost Gate Guardian
Join Date: May 2006
Guild: VILE
Profession: N/
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if it is a total buyout to have them forever then 10k would be fine if it was for example cynn.... to have all forms of her in all campains if you buy her in one area sure and make heros cost more becuase if people are like me they use the same heros in most places
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Apr 09, 2008, 06:47 PM // 18:47
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#22
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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/NOT signed.
While I'll admit that the idea of being able to get all the drops in a full hero/hench group is attractive, this would be the last nail in the coffin for pugging or any other form of "grouping with others".
Like it or not, GW is a multi-player game. If you don't like to group with others then the heroes and henchies are there to help but they take a cut just like your human companions would.
Alliance Chat:
Guildie 1: Hey, we're planning a tombs run tonight starting at 8pm.
Guildie 1: If you're interested meet in GH at 7:45.
Guildie 2: Sounds like fun, i'll come.
Guildie 3: Nah, I'd rather go with a full hench team. I don't like having to share my drops.
Guildie 4: Me too. i'm already in tombs. I don't wanna group with real people. It hurts my drop rate.
<Event canceled. 10 guildies went into tombs with 10 full hero teams.>
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Apr 09, 2008, 06:47 PM // 18:47
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#23
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
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Quote:
Originally Posted by the Puppeteer
if it's a one time pay - or once per a longer period of time then - /signed
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Pretty much my thought. I am not going to repeatedly buy out my heroes (who do not give anything to me for equipping them with weapons, better looking armor, etc) in order to get their drops. They already owe me money.
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Apr 09, 2008, 07:01 PM // 19:01
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There is already a system that discourages low party member number parties.
It's called Lootscalling.
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Apr 09, 2008, 07:09 PM // 19:09
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#25
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Frost Gate Guardian
Join Date: Aug 2007
Location: America
Guild: [SBP]
Profession: Mo/
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/not signed
Discourage solo/duo farming?
Dumbest idea ever.
If you don't like solo/duo farming then play with a party. Don't be a killjoy for people who do enjoy it.
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Apr 09, 2008, 08:12 PM // 20:12
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#26
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Yeah, I agree with Raven
This is a multi PLAYER game, no way in hell is ANet going to do something to encourage people to run off by themselves and forget about rell peole.
Wait. lemme refrase, ANet not going to do SOMETHING ELSE, since they invented Hero's PUGing gets much rarer everday, now you wanna add this and completly destroy anyreason whatso ever to use other people?
If I roll out with a couple of people and they get a couple good drops what am I gonna then, I'm gonna say? "eff you guys, I'm outta here to go buy out my henchies and run this myself" Just like Raven described.
/not signed
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Apr 09, 2008, 10:18 PM // 22:18
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#27
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Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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Quote:
Originally Posted by Jetdoc
Why on earth would we want to encourage players to use heroes and henchmen?
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No kidding. I thought the game was designed for people to group with people, to be social and cooperate with one another. Solo Farming, as well as grouping only with Henchmen/Heroes, is antisocial behavior. I wouldn't encourage it.
Now, looking at it from the other side, did you consider that maybe the Henchman/Hero doesn't want to sell you his share of drops. Maybe he wants to sell them to one of his henchie buddies when he goes back to town. I mean, there might be some henchman monk looking for a totem axe for their 55 build too.
In all seriousness, if you want all the drops, play a character profession that can solo.
/not signed
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Apr 09, 2008, 10:28 PM // 22:28
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#28
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Farming fails, but this doesn't seem like a good alternative. /notsigned
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Apr 10, 2008, 12:02 PM // 12:02
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#29
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/notsigned
I like the idea of being able to dual farm every now and then. I dont do it often, but its fun to try new build ideas. Plus I have yet to see an area other than UW where you make 10k in a run to make up for that. Hell some areas even in HM you barely could cover 1k loss.
no thank you but thanks for trying.
~the rat~
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